Town: Fìkh Mìpyǐ Dan

Fìkh Mìpyǐ Dan

Fìkh Mìpyǐ Dan
Example Constructi architecture.
StateFederation of Alveria
ProvenceĚslorvogwin District
Sub ProvenceSq-11rfokzè Zone
RegionÄrv-znoz Steppe
Founded1166
Community LeaderAdministrator Glennis Dyêre
Area5 km2 (2 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation7308 m (-18973 ft)
Average Yearly Precipitation128 cm/y (50 in/y)
Population1414
Population Density282 people per km2 (707 people per mi2)
Town AuraIllusion
Naming
Native nameFìkh Mìpyǐ Dan
Pronunciation/ˈmɨpjɪ/ /dan/
Direct Translation[ready; ripe] [nut]
Translation[Not Yet Translated]

Fìkh Mìpyǐ Dan (/ˈmɨpjɪ/ /dan/ [ready; ripe] [nut]) is a subtropical Town located in Sq-11rfokzè Zone, Ěslorvogwin District, within the Federation of Alveria.

The name Fìkh Mìpyǐ Dan is derived from the Constructi language, as Fìkh Mìpyǐ Dan was founded by Arianrhod Fyesí, who was culturaly Constructi.

Climate

Fìkh Mìpyǐ Dan has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 26°C (78°F). Fìkh Mìpyǐ Dan receives an average of 128 cm/y (50 in/y) of precipitation, most of which comes in the form of rain during the spring. Fìkh Mìpyǐ Dan covers an area of nearly 5 km2 (2 mi2), and an average elevation of 7308 m (-18973 ft) above sea level.

Overview

Fìkh Mìpyǐ Dan was founded durring the late 13th century in winter of the year 1166, by Arianrhod Fyesí. The establishment of Fìkh Mìpyǐ Dan suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fìkh Mìpyǐ Dan was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Fìkh Mìpyǐ Dan is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Fìkh Mìpyǐ Dan is buildings folow an organic layout of spacious paverstone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Fìkh Mìpyǐ Dan's peasent-grade are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Even the most brief look arround Fìkh Mìpyǐ Dan has a good chance of putting a church or shrine into the center of your view. The town is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Fìkh Mìpyǐ Dan, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Fìkh Mìpyǐ Dan has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Mìpyǐ Dan. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Mìpyǐ Dan's parks.

Fìkh Mìpyǐ Dan has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Mìpyǐ Dan.

Fìkh Mìpyǐ Dan has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Mìpyǐ Dan has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Mìpyǐ Dan has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Mìpyǐ Dan's public wards, blessings, and other arcane systems.

Fìkh Mìpyǐ Dan possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fìkh Mìpyǐ Dan's grid is powered by an arcane means.

Fìkh Mìpyǐ Dan has a first rate hospital which caters to anyone in need of long term medical care.

Fìkh Mìpyǐ Dan has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Mìpyǐ Dan's natural decorations nor waterways.

Fìkh Mìpyǐ Dan has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Mìpyǐ Dan has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Mìpyǐ Dan's mayor's house was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Fìkh Mìpyǐ Dan every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Raven, Giant near Fìkh Mìpyǐ Dan are known to be more aggressive than normal.

Fìkh Mìpyǐ Dan's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Illusion energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5656 m2
    • Cattle and Similar Creatures: 353
    • Poultry: 4242
    • Swine: 282
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 141

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

441 of Fìkh Mìpyǐ Dan's population work within a Foundational Occupation.

875 of Fìkh Mìpyǐ Dan's population do not work in a formal occupation, but do contribute to the local economy. 98 (7%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Fìkh Mìpyǐ Dan has a substantial mill pond located a short distance from town.

POI

History

The the a stone of Summoning, an a stone imbued with great amounts of Summoning energies was created near Fìkh Mìpyǐ Dan by in time immemorial, reportedly some time during the late 2nd century.

History